Friday, November 20, 2009

Designing for Degrees of Freedom

We all think about it all the time when assembly modeling in our favorite MCAD package. We make sure to fully constrain all the degrees of freedom of the model per our design intent. If not, any change could result in unpredictable consequences and the robustness of our model compromised. Hours later, we may have our model back to the way it was prior to the change since we forgot to save it first.

But what happens when those degrees of freedom are something physical instead of virtual. We know how our model crashes, but what about our systems and machines? What happens if we over constrain our design? In the virtual world, the software either produces an error notifying us of our own ignorance, or it automatically corrects it for us and we merrily progress towards our deadlines, none the wiser.

An old concept making its way into new light is a concept called Exact Constraint being championed by James G. Skakoon of Vertex Technology, LLC.

To understand exact constraints we have to look back to our basic geometry class. There are 6 degrees of freedom in a solid body: 3 translations and 3 rotations.
We also have definitions of elements: points, lines, and planes.
  • A point is just that, a singularity within space. It has no length, area, or volume.
  • A line is defined as the distance between 2 points. It has length, but no area or volume.
  • A plane is a flat surface defined by 3 points or a line and a point (which is equivalent to 3 points since a line is defined by 2 points). Mathematically there are additional ways to define a plane, but geometrically this is the basic definition. A plane is considered infinite, but can be considered as having length and area, but no volume.
Using a cubic solid, applying...
  1. a planar constraint removes 3 degrees of freedom: 1 translation and 2 rotation.
  2. a line constraint removes 2 degrees of freedom: 1 translation and 1 rotation.
  3. a point constraint removes 1 degrees of freedom: 1 translation and 0 rotation.
If we use a planar constraint as the primary, and linear constraint as the secondary, and a point constraint as the tertiary, we fully constrain our design. Any more than that, and we over constrain the design. Overconstraining often leads to mechanism failure, obscure load paths, or other problems.

Taking a look at a shaft and pulley arrangement in the above figure*. The designer of this arrangement added a center bearing because the radial loads from the belt and pulley caused too much shaft deflection. Not knowing the design considerations, we don't know if a material change or diameter change on the shaft is possible. All we know is that the designer used 3 bearings.

As defined above, a shaft is like a line and therefore defined by 2 points. In this case, the shaft is defined by 3 points - the 3 bearing points. Inevitably, one of those bearings is not going to align and therefore cause an over constrained condition in the design and all pitfalls that come with it, including additional shaft stresses.

So how could it be designed better? If the shaft deflection truly is the forcing factor in the design, and extra bearing blocks are needed for support, then the shaft could have been sectioned and joined with a shaft coupler. This would allow for each shaft segment to be defined by only 2 points, the shafts to be joined and therefore rotating at the same velocity, and any misalignment to be compensated for by the coupling. All self-imposed stresses due to misalignment of the bearings - creating the over constrained condition - is removed and the system will be more robust.

You can find more information on Exact Constraints, including additional examples, by reading Exact Constraint: Machine Design using Kinematic Principles by James G. Skakoon or his article in ASME ME Magazine online.

*Note: The inspiriation for this post came from an article in ASME magazine written by Mr. Skakoon. One image was taken from that article because I'm too lazy to create my own.

Thursday, October 22, 2009

Rendering History or Industrial Archeology

Oh to have more hours in a day. The Vought F4U Corsair is my favorite airplane of all time, hands down, bar none, not even the Phenom 300 (which I use an image of as a avatar on some websites). If I had money, I'd own one of these, even if I had to dredge one up from the bottom of the Pacific and restore it (with all due respects to the pilot and family of the pilot of the downed aircraft). But I don't. As a matter of fact, I don't even have the resources (mainly workshop & storage space) to go into RC model flying and create a scale model of one of these gorgeous warbirds. So what do I do? I envy the man I learned about when reading the same article I learned about Kinetic Steam Works discussed in my prior post.

William Gould of Gould Studios uses Solidworks (and Hypershot from Bunkspeed) to recreate history.

From the article, Gould is a design consultant on medical devices, consumer products, and test fixtures. In his spare time, he uses his CAD proficiency as an industrial archeologist to recreate engineered objects from times past. He is even a member of the Society of Industrial Archaeology, which up until reading this article I never even knew existed. He does this by finding old blueprints and recreating them in 3D. Oh what I wouldn't give to find the original Vought prints for the Corsair.

Not only are the subjects of Gould's work visually stunning even to the non-engineer, so are his virtual recreations. So much so, that Gould has created an online virtual museum to warehouse his archeological finds.

I can't tell you how many times I wish I made the time to recreate history the same way Gould is. My kudos goes to him for taking this to such a great level. I also look forward to researching the SIA and perhaps joining. Maybe they can help me recreate the majestic Corsair.

Thursday, October 15, 2009

Artistic History of Engineering

How many of you wanted to be engineers when you grew up? I mean real engineers, the kind that drive trains. Yeah, me too.

Meet some engineers that have taken their trade of math and science and turned it into art. Not just any art, historical art of fabulous steam power: steam trains, steam tractors, river boats, Baker fans, and more. The group of dedicated volunteers revitalizing the lost art by restoring these grand masterpieces is Kinetic Steam Works.

Termed "kinetic art" by some of the volunteers, Kinetic Steam Works restores this historical monuments into a working museum. In some cases, such as the steamship, it not only works, but is used as an "artistic excursion" down the Hudson River.

A side bonus to Kinetic Steam Works volunteer projects is mentorship. Older and younger engineers who share an interest in studying the past have a means of collaborating on it. Where else does a wide range of people come together for a common goal? (OK, I could probably name a few.)

So if you happen to be interested in steam, historical artwork of great engineering accomplishments, or just enjoy working with your hands, pop over to Kinetic Steam Works website and see if there is a way for you to get involved.

Friday, October 2, 2009

Best Picture Ever


It's Friday and I haven't posted in a while so I thought I'd so something fun. Another blog I follow posted the coolest picture ever. I had to follow up with the Best Picture Ever. Have a good weekend.

Wednesday, September 16, 2009

The Right Stuff


Better than Gatorade, if I saw this stuff on an infomercial first I wouldn't believe it. But, it happens to be UpFront in NASA Tech Briefs August 2009 edition.

Why am I writing about a sports drink? Well, because it is better than Tang. We often forget how many space and military technologies have been commercialized for the benefit of the John Q. Public. We worry about economic forces and why government is or is not spending enough money on research. Every now and then, it is nice to see what those research dollars go to and how the directly affect YOU. Now I'm not saying this is going to affect every single person out there. As it is I prefer water and perhaps a little fruit juice over a Gatorade to quench my thirst. This product will probably end up on the same shelf. None the less, it's nice to have options.

More importantly, read beyond what this specific product does for rehydration. Put your engineering hat on and think about all the research that went into this product. How much did we learn about the human body in order to come up with this formula? Through the research of rehydration, are we on the road to a breakthrough in another form of disease treatment? We may not see a 1:1 correlation between rehydration and a cure for cancer, but we do know that strong healthy cells prevent disease. An ounce of prevention is worth a pound of cure.